Fixed sprite-related crash issue for Windows-servers.
-Added new ending: CLIMB (note that 1 ending will now be randomly left out each map session, since there are 4 stages and 5 endings).
-Added measure against glitch-win on the HUNT ending (by letting the time run out).
-Tweaked the BUNKER ending door-opening ratios, it will now be a bit friendlier when there's more CT's (less fully open doors).
-Tweaked the ASCEND ending z-item-spawns, it now spawns 3 flights instead of 2, and 7 moonboosts instead of 8.
-Added default-enabled option for liquids to not be parented in hopes of solving the swimming feeling stuttery.
-Tweaked the liquid sizes slightly in hopes of solving the swimming feeling stuttery.
-Added a velocity-cap to liquid stream tiles.
-Fixed issue with the earthcrystal-item despawning inaccurately via the nearby-TP-break.
-Prevented destructohammer-item from spawning/existing during the finale.
-Tweaked the destructohammer-item to be limited use only (3x, and with cd from 20s to 7s).
-Tweaked the stone-item to be limited use only (10x, and with cd from 8s to 5s).
-Tweaked the bombchuck-item to be limited use only (3x, and with higher damage-magnitude).
-Tweaked the roar-item to be one-time-use only.
-Tweaked the roar-item to not boost the user himself, it only boosts nearby zombies around the user now.
-Tweaked the hackerman-item to be one-time-use only.
-Tweaked the flight-item to cap the velocity of flying zombies.
-Increased the greasyfingers-item range (from 400 to 500 units).
-Added a "fear-freeze" to the poise-item, humans within its radius will get slowed down heavily for a brief moment on-use.
-Tweaked the fling trap+item distance (reverted it back from 700 to 600, the strength remains the same though).
-Reworked the core item-logic to automate hammerID-generation better, fixing an issue with the hammerID-value overflowing (breaking entwatch).
-Updated entwatch with all the item-tweaks + hammerID fixes.
-Tweaked the buffer-bridge between stages to be extra long between the spawn and the very first stage (more breathing room for humans).
-Tweaked some tile-spawning logic in hopes of preventing players getting stuck inside the stage on-generation.
-Added a 'COST' value for each tile-type in the pixel-editor.
-Added a max-cost limit for the map submission form (currently 900).
-Fixed a handful of tile-types not having accurate costs.
-Re-enabled HTML-image printouts for the stage previews, it's better optimized now.
-Fixed issue with item info-texts overlapping (by setting up a queue-system for printing it).
-Tweaked the falling debris, it no longer affects zombies, only humans.
-Increased kamikaze-hp a decent bit ('hp_base' from 100 to 200)('hp_each_ct' from 5 to 20).
-Polished some endings slightly (some more server/chat printouts).
-Lowered the delay-time-limit by half (since each button/generichold resets it).
-Added a custom event signaling system to allow easier external hotfixes via the LuffarenMaps plugin.
-Added variables to make the stage spawning/despawning fade cheaper
:SPAWNFADE_FX + :
ESPAWNFADE_FX).
-Tweaked the rate of a render-fixing-tick to be much faster, hopefully elevators should never be seen as frozen for people with this.
-Fixed issue where the infinite finale vote "pass" logic was able to run multiple times in a row, causing loud/stacked sounds.
-Tweaked the vauff-world-eater to not eat anything during the finale.
-Optimized the vauff-world-eater (tickrate, eat-rate, etc).
-Improved the round-end printout to indicate the infinite finale better.
-Fixed the round-end boss statistics when there's multiple bosses present, it now handles the stacked information properly.
-Buffed infinite finale HP a bit (from the normal 17000 for each CT to 20000).
-Tweaked the auto-hold-opening logic to also include breaking all breakables of the current stage when a new stages spawns in.
-Tweaked the auto-hold-opening logic to delay it a bit (by 4s right now).
-Fixed BEAMGRID event not working properly during the finale.
-Tweaked the default TP-destination location to be in the center of the spawn area.
-Improved the finale-winning printout to show information better.