Новая версия дедкора! ze_deadcore_s7
Link:
https://drive.google.com/file/d/1YrfOjbZOwKW4zzVc_VrXk-Ae6I5mZI__/view?usp=sharing Changelog:
General:
- Nerfed overall HDR bloom a bit- Added some floating cubes from v1_3
- Added a practice mode button in the admin room which skips to the ending sequences of A/B/C or to the boss on D, activating on the next round
- Added extra walls to hopefully prevent any exploits during boss
- Changed the huge elevator in crystal room to be a single func_movelinear, this should eliminate lag- Merged 36 prop_dynamics into 1 during the ending which saves that much edicts
- Added a system to ensure meteors never target the same player until everyone else is targeted
- The boss was given a slight HP buff
- Changed how the meteor attack during boss works, now it spawns on everyone at once with decreasing intervals
- The back-lasers during the ending slow zombies for much less, beams are still the same though
- Added 2 small blocks in the open square platform from v1_3
- It should be impossible to jump over crouch lasers regardless of jump heightInsane
- The stage uses different music entirely
- Meteors/NPCs kill in 1 hit
- Only green NPCs spawn now
- Meteors spawn more frequently
- Tweaked color correction to only invert cyan hues into red, leaving all the other colors intact
- A (slightly faster) zombie attack was re-added to the boss- Most of the attacks are buffed, be it in speed or amount
- Boss HP given a slight buff over the normal D value- Meteors spawn during the ending too, excluding the final platform
- Ending press sequence now has a new prop pattern, and it always ends with the open square blocks
- Players move faster during the press sequence- The last lasers come sooner, faster, and there are 5 of them now
Also NPC have more HP on insane
Its 100% harder insane stage
P.S. Спасибо огромное Shadow Creepy