GENERAL:
> Remade the spawn indicators to not bloom too much (made the background black)
> Tweaked the "get-all-coins" effect slightly
> Fixed some general console errors that i could find
> Made the DiddleCannon and LegendaryHeal 10 coins cheaper
> Added a slight yellow fade for all speed-related items (so it indicates when you get faster)
> Fixed the cake heal item (seen in the Turtle and Diglett stage)
> Made the jihad-z-item even louder
> Multiplied the jihad-z-item particles for a bigger explosion
> Increased the jihad-z-item cooldown (from 10 to 25 seconds) in case it gets aborted
> Increased DiddleCannon zombie slow-time just slightly
> Decreased DiddleCannon damage by 50%
> Increased LegendaryHeal active time from 5 to 7 seconds
> Reworked the wall items, you cannot walk on top of them anylonger and the HP is based on the amount of zombies alive
> Increased the push item cooldown heavily (from 60 to 100 seconds)
> Decreased the push item strength slightly
> Made a script-solution to prevent zombies from getting boosted by the push item (by setting their velocity to 0 when exiting the trigger)
> Increased the push trigger length from 768 to 912 units
> Increased the speed of the zombie speed item slightly (from 1.3 to 1.4)
> Added DiddleFriend
> Added babies that cry, makes weird faces and shoots blue lasers (same as the blue lasers during the finale start)
> Zombies now teleport outside the shop when they pick up an item
> Added z-item (ZOMBIE BABYMAKER): Spawns a baby in front of you
> Added z-item (ZOMBIE AIRJUMP): Allows you to jump 3 times in the air
> Added z-item (ZOMBIE CURSE): Shoots a semi-slow curse-orb that sends humans to DiddleFriend
FINALE:
> Implemented DiddleFriend
> The fire near the start will now burn people for 5 seconds less (trigger size is also decreased)
> Ran a few fixes to prevent exploits in DiddleHeaven
> Changed the DiddleDick floor-attack texture to a black one (it's easier to spot)
> Extended the final hold time by 10 seconds (when you kill DiddleDick)
> DiddleDick will now randomly teleport a random zombie to itself during the bossfight
> The fetus will now randomly teleport a random zombie to itself during the bossfight
> Added babies to the DiddleDick fight
> Added babies to the vagina, DiddleHeaven
> Added babies to the fetus fight
> Added a nuke-relay for the fetus fight (if you take too long it'll release zombies to the arena)
> The fetus boss is now slightly faster during the initial walking phase
> Delayed a zombie-teleporter that could end up ruining the round (during the magma cave escape)
> Reduced fetus HP a bit (since DiddleCannon is nerfed)
> The fetus boss should now start moving a few seconds earlier when going into ragemode
> Added more HP to the DiddleDick boss (from 3000 to 5000 for each player)
> Lowered DiddleDick laser damage
> Old-school sinners shall now be visited by DiddleFriend
SHREK:
> Implemented DiddleFriend
> Lowered music volume slightly
> Lowered the shrek NPC HP (from 1000 base, 400 each TO 500 base, 200 each)
> Fixed a major issue that might cause server crashes (by edict limit)
> Reduced zombie-boost time by 10 seconds (at the end)
> Nerfed zombie-boost speed slightly (from 1.15 to 1.10, at the end)
> Made the faces in the ground hurt and slightly slow down humans on touch
> Faces will now be present in the final run
> Another shrek (with way less HP) will be present in the final run
> Added some extra console text
> Fixed the fireplace not showing fire
> Made the shrek NPC damage-able by humans only
TURTLE:
> Implemented DiddleFriend
> Turned off solidity on some props that didn't need it
> The turtle boss "heal" attack will now heal the boss itself based on the alive-human-count
> Prevented some push exploit possibilities on the lower path (where the FUS-RO-DAH push is)
> Made the FUS-RO-DAH push way weaker (also decreased the push time by 3 seconds)
> Tweaked a boss HP balancing issue by removing HP when people fall into the water
> Removed the insta-kill water for zombies, made them TP back instead
> Lowered boss music (slightly)
> Made the boss-auto nuke (that kills humans after X seconds) trigger earlier
DIGLETT:
> Implemented DiddleFriend
> Increased 4th boss HP slightly
> Increased 5th boss HP
> Clipped even more areas in the cave after the 1st boss (people tend to get stuck easily there)
> Covered up water sticking out of the wall
> Buffed the zombie-slower just after the surf part
> When the 4th boss dies it'll disable the stomp-attack hurt trigger (which might kill the team if unlucky)
> Added a visible blocker at the 2nd bossfight, indicating that you can't jump over
> Removed an extra 5-coin at the end
> Fixed some displacements not being sewed properly
> Made the boss-auto nuke (that kills humans after X seconds) trigger earlier
WEABOO:
> Implemented DiddleFriend
> Added "Blame Hichatu" because we should all blame him
> Lowered the stage timer from 300 seconds to 250 (so you don't get stuck for way too long)
> Script-filtered the torch items
OMAHA BEACH:
> Implemented DiddleFriend
> Clipped the first maze area, preventing people from getting there early