Final version of Hannibals last map:
Last Man Standing
Download here:
http://fastdl.unloze.com/css_ze/maps/ze_last_man_standing_v4_2.bsp.bz2
Change Log v4
Stage 1 / Stage 1 Extreme
________
Moved Tank spawn location on normal mode
Fixed end_door_barrel exploding after door is already broken
Fixed missle morta sound not playing
Fixed Wall passable by displacement
Added end vent push trigger that pushes players up/out the vent from the generator room
Moved end heli path for secondary end hold
Removed ladder from secondary end hold
Fixed end elevator floor
Fixed end elevator grate breaking dmg filter
Added end elevator text
Added break for crane ladder
Fixed multiple respawn dumpsters enabling too early.
Fixed displacment holes
Reduced wall breaking hold time
Added sacrifice option for the wall break barrel
Added force close on anti tank door
Increased rotating speed of crane
Added extra cover for the second end holdpoint
Fixed server lag
Fixed cliff modulate texture
Fixed some displacement clipping
Changed Tank health for humans and zombies
Changed tank breaks when zombie dies inside
Changed ending building
Stage 2 / Stage 2 Extreme
________
Moved grinder teleport location dumpster
Added end/bridge/afk teleport
Fixed car hitbox
Added killing the cars from bridge befor escaping
Deleted the ladder to the grinder bottom
Fixed special human item spawn locations
Deleted the 3 last bottom ladders from "Factory" area
Added playerclip to second toggleable_bridge
Changed escape truck hold time
Fixed crashing mutator backpack
Fixed crashing on stage 2 bridge
Fixed factory door button unlocks too quickly
Fixed cars moving from humans
Fixed glitch win for humans
Reduced main entrance door toggle delay
Stage 3 / Stage 3 Extreme
________
Deleted Helper pipe for first generator
Delayed the lower doors from opening at the loud elevators
Reduced the random spawn timer of the elevator pipes
Increased the spawn rate of the broken pipes
Added boss fight camera
Fixed boss fight camera
Fixed zombie boss freeze
Fixed zombie boss explosives cant damage humans
Added zombie boss arena door
Added zombie boss arena teleport
Fixed speedy zombies at end
Added ignite to firepipe
Fixed doors closing too fast in mako testing labs
Increase Tank throw strength
Fixed glass texture reflection
Stage 4 / Stage 4 Extreme
________
Moved the outside fuelspawn on the wall
Added train teleport for zombies
Added teleporter to the dextroyed fuel_tank_truck
Change escape heli waiting time to 15
Added teleport to prevent players to pass throu wall with train
Removed ladders that can lead out of the base
Fixed door to gate button stage 4
Added more scenary
Changed ending hold
Changed start vehicle
Fixed start vehicle trigger
Stage 5 / Stage 5 Extreme
________
Fixed mother zombie ratio
Fixed stage 5 console error spam
Deleted zombie invincibility
Set zombie spawn ratio to 50%
Changed zombie health to 1000
Changed truck hold site
Fixed areaportalwindow flickering
General
________
Fixed juggernaut filter
Fixed white superior ending credit textures
Removed unused speedbuff models
Fixed Human item description
Fixed Human item spawn location
Deleted Direction Signs
Fixed special items not getting nuked
Decreased the admin room button delay
Added score to the generator activator
Fixed some Fade distances on models
Disabled bhopping globaly
Fixed some sound glitches
Fixed only humans getting pushed by houndeye
Fixed warmup help text
Added warmup music
Added warmup help text to case zero room
Fixed most looping sounds
Reduced mech minigun dmg
Fixed more displacement errors
Added modulate_grass.vtf
Fixed missing particle materials
Added colorcorrection
Added Cubemaps
Added Radar
also fix everything on gkuo88 error list
https://www.dropbox.com/s/eda3hlfkk9y8830/ZE LAST MAN STANDING NOTES PROB.docx?dl=0
Stage 1 / Stage 1 Extreme
________
Moved Tank spawn location on normal mode
Fixed end_door_barrel exploding after door is already broken
Fixed missle morta sound not playing
Fixed Wall passable by displacement
Added end vent push trigger that pushes players up/out the vent from the generator room
Moved end heli path for secondary end hold
Removed ladder from secondary end hold
Fixed end elevator floor
Fixed end elevator grate breaking dmg filter
Added end elevator text
Added break for crane ladder
Fixed multiple respawn dumpsters enabling too early.
Fixed displacment holes
Reduced wall breaking hold time
Added sacrifice option for the wall break barrel
Added force close on anti tank door
Increased rotating speed of crane
Added extra cover for the second end holdpoint
Fixed server lag
Fixed cliff modulate texture
Fixed some displacement clipping
Changed Tank health for humans and zombies
Changed tank breaks when zombie dies inside
Changed ending building
Stage 2 / Stage 2 Extreme
________
Moved grinder teleport location dumpster
Added end/bridge/afk teleport
Fixed car hitbox
Added killing the cars from bridge befor escaping
Deleted the ladder to the grinder bottom
Fixed special human item spawn locations
Deleted the 3 last bottom ladders from "Factory" area
Added playerclip to second toggleable_bridge
Changed escape truck hold time
Fixed crashing mutator backpack
Fixed crashing on stage 2 bridge
Fixed factory door button unlocks too quickly
Fixed cars moving from humans
Fixed glitch win for humans
Reduced main entrance door toggle delay
Stage 3 / Stage 3 Extreme
________
Deleted Helper pipe for first generator
Delayed the lower doors from opening at the loud elevators
Reduced the random spawn timer of the elevator pipes
Increased the spawn rate of the broken pipes
Added boss fight camera
Fixed boss fight camera
Fixed zombie boss freeze
Fixed zombie boss explosives cant damage humans
Added zombie boss arena door
Added zombie boss arena teleport
Fixed speedy zombies at end
Added ignite to firepipe
Fixed doors closing too fast in mako testing labs
Increase Tank throw strength
Fixed glass texture reflection
Stage 4 / Stage 4 Extreme
________
Moved the outside fuelspawn on the wall
Added train teleport for zombies
Added teleporter to the dextroyed fuel_tank_truck
Change escape heli waiting time to 15
Added teleport to prevent players to pass throu wall with train
Removed ladders that can lead out of the base
Fixed door to gate button stage 4
Added more scenary
Changed ending hold
Changed start vehicle
Fixed start vehicle trigger
Stage 5 / Stage 5 Extreme
________
Fixed mother zombie ratio
Fixed stage 5 console error spam
Deleted zombie invincibility
Set zombie spawn ratio to 50%
Changed zombie health to 1000
Changed truck hold site
Fixed areaportalwindow flickering
General
________
Fixed juggernaut filter
Fixed white superior ending credit textures
Removed unused speedbuff models
Fixed Human item description
Fixed Human item spawn location
Deleted Direction Signs
Fixed special items not getting nuked
Decreased the admin room button delay
Added score to the generator activator
Fixed some Fade distances on models
Disabled bhopping globaly
Fixed some sound glitches
Fixed only humans getting pushed by houndeye
Fixed warmup help text
Added warmup music
Added warmup help text to case zero room
Fixed most looping sounds
Reduced mech minigun dmg
Fixed more displacement errors
Added modulate_grass.vtf
Fixed missing particle materials
Added colorcorrection
Added Cubemaps
Added Radar
also fix everything on gkuo88 error list
https://www.dropbox.com/s/eda3hlfkk9y8830/ZE LAST MAN STANDING NOTES PROB.docx?dl=0
____________v4_1/2______________
1
Improved layout for humans
Added helper text
Reduce zombie-tank hp
2
Fixed wire collision
Fixed main-entrance-door toggle delay
Fixed lighting
Fixed spawn area bhop skip
Reduce escape-truck hold time
3
Increased ignite time on fire-pipes
Added zombie immunity for humans after the ice test chamber
4
Fixed wall skip
Fixed buttons from flying zombie
Delayed shortcut fence
Moved 2 fuel-cans closer to the wall
5
Fixed lms blue button ending winner getting nuked
Fixed lms blue button core particle not stoping
Removed human speed at the blue button core run
Fixed zombie-tank killing humans on core-elevator
Fixed tank shooting through door
All
Decreased the minigun slowdown
Improved item description
Increased Zero Gravity radius
Increased Immunity Gun radius + self immunity
Increased Thunder Gun ammo
Increased Mine count
Decreased Gause-rifle cooldown
Added map reset button in admin room
Changed admin room layout
Decrest summoner portals amount to 2
Changed summoner portals to slow down humans and not teleport
Decreased Predator suicide explosion radius
Changed Predator freeze on suicide
Credits door reset after "complete map reset"
Fixed untouchable player
Fixed Extreme/Supreme mode not saving properly
1
Improved layout for humans
Added helper text
Reduce zombie-tank hp
2
Fixed wire collision
Fixed main-entrance-door toggle delay
Fixed lighting
Fixed spawn area bhop skip
Reduce escape-truck hold time
3
Increased ignite time on fire-pipes
Added zombie immunity for humans after the ice test chamber
4
Fixed wall skip
Fixed buttons from flying zombie
Delayed shortcut fence
Moved 2 fuel-cans closer to the wall
5
Fixed lms blue button ending winner getting nuked
Fixed lms blue button core particle not stoping
Removed human speed at the blue button core run
Fixed zombie-tank killing humans on core-elevator
Fixed tank shooting through door
All
Decreased the minigun slowdown
Improved item description
Increased Zero Gravity radius
Increased Immunity Gun radius + self immunity
Increased Thunder Gun ammo
Increased Mine count
Decreased Gause-rifle cooldown
Added map reset button in admin room
Changed admin room layout
Decrest summoner portals amount to 2
Changed summoner portals to slow down humans and not teleport
Decreased Predator suicide explosion radius
Changed Predator freeze on suicide
Credits door reset after "complete map reset"
Fixed untouchable player
Fixed Extreme/Supreme mode not saving properly