GENERAL:
> Increased the distance for the vaginaface target sound (so you can hear it coming easier)
> Buffed the diddlecannon (damage wise and zombie-slowing wise)
> Tweaked the push item so that the diddlecannon projectiles ignored it (they exploded when touching the visual holder)
> Increased the push trigger size (mostly height wise, but also a little bit length wise)
> Buffed all wall items in size/health, also tweaked the cooldown to 30,60,90 (to make each wall feel different)
> Moved the entity_maker on each wall item, the walls will now spawn closer to the holder (just where the visual shield is at)
> Added a red glowing sprite above the zombie item holder
> Buffed the big dick speed very slightly
> Increased the trigger size slightly for both health items
> Nerfed the zombie speed-boost item HEAVILY (slower speed, lower speed time, longer cooldown)
FINALE:
> Fixed a spelling error in the RtvOneMore game_text lyrics
> Lowered the active shop time to 7 seconds (from 10)
> The shop now picks the first player after 7 seconds instead of 10 seconds (after you touch the trigger at the door)
> The zombie cellar in the shop is now damagefiltered to T's only
> Removed the middle shop counter and moved the shop teleporter (so it's easier to move around during the short time)
> Lowered a specific hold by 5 seconds during the magmacave escape, also delayed the zombie cage breaking by a few seconds
> Increased the fetus health a bit more (from 5000 to 7000 for each player)
> Increased the DiddleDick health (from 1000 to 3000 for each player)
> Increased the spawn teleport time from 120 seconds to 140 seconds (allowing you to overdefend for the people purchasing items)
> Lowered item prices in the shop, more fun for everyone!
> Made the lava hurt more (when falling down)
> Added another sound-variant of the blob laser which should help you distinct if it's far away or not
> Added a hurt trigger to all teleport destinations (so you can't use the wall items to lock the zombies in forever)
> Fixed a lighting issue in the shop
SHREK:
> Fixed the HP of shrek (it was always at 1k before, now it's 1k + 500 for each human alive)
> Added a server say notification 5 seconds before zombies are about to TP out of the house ("GIT OUT OF MI HOUUUUUSE")
> Fixed/prevented issue where multiple shrek NPC's might spawn
> Made the big/final shrek faster
> The zombies are now slightly faster during the final shrek run (from speed 1.0 to 1.15)
> Fixed a lighting issue at the very end, now you should be able to see something special
TURTLE:
> Lowered the bloomscale a bunch
> Textured the invisible wall at the start of the 2nd area where there's a 20 second hold
> Damagefiltered the tikis to CT's only
> Removed a few z-flickering issues
> Fixed the music overlapping/not stopping
> Disabled the "chill attack" trigger when the 2nd phase starts
DIGLETT:
> Added the cake-heal item from the turtle stage (spawns after you kill the 2nd boss)
> Made the healing trigger before the 2nd boss an inverse hurt trigger instead of force-setting players to 100hp (people with server-perks gets degraded)
> Fixed the fart attack insta-killing people
> Renamed the 2nd boss "Push attack" to "Pull attack"
> Clipped a ton of walls where people could get stuck after the 1st boss (in the caves)
> Expanded a teleport trigger
> Made the lasers that are used during the 3rd and 5th boss longer and thicker, if you know what i mean
> Added water at the place where it weirdly rains (couldn't find the issue, so we just covered it up with a puddle of water at the base of the stairs)
> Removed the console message "zombie ladder is open"
> Moved a teleport destination, so all late/overdefending humans will get teleported to the zombie cage
> Disabled the fart attack when the 4th boss dies
> Reduced a hold timer by 5 seconds (after the 1st boss)
> Removed an old/not-relevant console command that says "hold for 10 seconds"
> Disabled the jizz attack particle when the 4th boss dies
> Added a blockbullet brushwork covering the outer zombie cage vantage point (so they can watch in peace)
> Disabled the earthquake trigger when the 3rd and 5th boss dies
> Fixed/prevented a possible teleport exploit after the 3rd boss
WEABOO:
> Lowered the bloomscale a bunch
> Lowered the rock props into the ground a bunch (people could get stuck)
OMAHA BEACH:
> Clipped the entire later maze so that no shortcuts can be taken
> The beach push disables slightly later after the explosive hold
> Delayed the initial zombie-spawn teleport by 2 seconds