• Как поиграть на серверах CS:GO?

    Нажмите правой кнопкой мыши на "Counter-Strike 2", выберите Свойства, далее - Бета-версии и там выберите (выпадающий список, где написано "Нет") - csgo_legacy - Legacy Version of CS:GO
    Дождитесь окончания загрузки файлов и наслаждайтесь привычной CS:GO :)

    Если не понятно, то посмотрите это видео: https://www.youtube.com/watch?v=3XPFPkeHsso

Предложения по картам [CS:GO ZE]

kondik

Элита
Администратор CS:GO ZE L2
Участник
Регистрация
12 Сен 2016
Сообщения
356
Реакции
405
Баллы
63
Возраст
25
Адрес
Portugal
Название карты: ze_gris_v1_11f5
Карта Размер: 99.8MB
Spawn пунктов (если они известны): То же , как и в предыдущих версиях
Ссылка для скачивания: https://coredrive.com/jp/shares/6Lf4QxwS4RmchRAdERySES8lbdRpGbXSwR7z
Имеет элементы (Да / Нет): Да
Reason для добавления: UPDATE
(Ctrl+C Ctrl+V :) )
 
UPDATE
Название карты:
ze_l0v0l_a7_csgo3
Количество точек для спавна (если известно): 64
Размер карты (в МБ): 145
Ссылка на скачку:
https://www.dropbox.com/s/o3vhutz8viivbdx/ze_l0v0l_a7_csgo3.rar?dl=0
 
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kondik

Элита
Администратор CS:GO ZE L2
Участник
Регистрация
12 Сен 2016
Сообщения
356
Реакции
405
Баллы
63
Возраст
25
Адрес
Portugal
Название карты: ze_FFXII_Westersand_v7_z_b2
Имя автора (если известно): SlayerDragon
Размер карты (в МБ): 140 МБ
Количество точек для спавна (если известно): 64
Ссылка на скачку: https://www.dropbox.com/s/a9ijkidw1e4z3mx/ze_FFXII_Westersand_v7_z_b2.bsp.bz2?dl=0
Entwatch CFG: https://www.dropbox.com/s/z16ljfomnkqnw7c/ze_FFXII_Westersand_v7_z_b2.cfg?dl=0
Новая версия в ближайшее время, ждите)
 
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kondik

Элита
Администратор CS:GO ZE L2
Участник
Регистрация
12 Сен 2016
Сообщения
356
Реакции
405
Баллы
63
Возраст
25
Адрес
Portugal
Название карты: ze_FFXII_Westersand_v7_z_b4
Размер карты (в МБ): 140 МБ
Количество точек для спавна (если известно): 64
Ссылка на скачку: https://drive.google.com/open?id=0Byud9WrXwJ8qelRmLXVVajgwaG8
Не должен крашить сервер
 

Broccoli

Проверенный
Забанен
Регистрация
10 Окт 2016
Сообщения
95
Реакции
43
Баллы
18
Возраст
26
Сервер: CSGO: ZE
Название карты: ze_diddle_v1
Имя автора (если известно): Luffaren, Turtle Reactions, Hichatu, The Ordiaxer, qazlll456.
Количество точек для спавна (если известно): 64
Размер карты (в МБ): 140МБ
Ссылка на скачку: http://gamebanana.com/maps/195031
Короткое описание: Новая карта с боссами, специальным оружием и т.д.
p.s.
присутствует босс в виде... стреляющего пениса(????) WTF
 
Последнее редактирование:
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Реакции: kondik и Советчик

<<TOXA>>

Главный флудер форума;)
Регистрация
12 Ноя 2015
Сообщения
1,479
Реакции
1,212
Баллы
113
Название карты: ze_diddle_v1_2
Ссылка на скачку: http://gamebanana.com/maps/195031
Короткое описание: Куча фиксов
GENERAL:
> Added functionality so that the general spawn TP ignores noclipping admins (should help out when noclipping to the admin panel)
> Added a server manager .txt with "good-to-know" info
> Vaginafaces only hurt CT's now
> DiddleCannon now has 300 ammo instead of 200
> DiddleCannon now burns zombies for only 1 second, but also slows them down a bit for that second
> The zombie-boost item is now re-usable, infinite uses with a 100 second cooldown
> Fixed the heal items not working properly
> The legendary heal now heals 500hp instead of 300hp
> The normal heal now heals slightly faster (it also sets your max-allowed-hp to 150)
> Reduced volume on a handful of sounds
> Stopped shaking on every round start
> Reduced shaking amount on all shake entities
> Fixed a script error that caused invalid targeting
> Winning a stage will now give CT's a team point in the scoreboard
> Moved music .mp3's into their proper folders so they get treated as music

FINALE:
> Reduced damage/range on lasers slightly during the blob boss
> Fixed issue where the laser particles sometimes were invisible
> In according to the above, destroying a blob boss arm will slow the random timer down by 2.00 secs instead of 0.75 secs
> Increased HP for the fetus boss (1/5th extra)
> Fixed issue where the shop could TP you back in again, even if you got in once
> Added game_text lyrics to RtvOneMore during the magma cave escape

SHREK:
> Prevented possible exploit that would allow zombies to !ztele into the humans
> Disabled collisions on all foliage/props that didn't need it (should help performance)
> Gave Shrek more HP

TURTLE:
> Decreased boss health slightly
> Fixed bug where more than one player could get inside the cake room at a time
> Added an auto-nuke for humans if they took too long during the bossfight
> Added a script that renders the current HP value of the boss

DIGLETT:
> Added water beneath the break-floor part (helps out servers with falldamage)
> Increased health for each step in the break-floor part
> Added a zombie cage structure for the outside boss area (for a better view/angle)
> Switched location of the 10-coin
> Tweaked some holds to become easier where needed, especially near the surf part
> Lowered the 2nd boss push attack strenght (from 240 to 220)
> Made the 4th boss zombie cage wall thicker (heard reports of someone getting stabbed through it)
> Reworked the hole entrance to the 4th boss, people often got stuck in it
> Tweaked a teleport trigger after the 2nd boss, for anti-edging/griefing purposes
> Filtered the outside boss area entrance push to CT's only (T's got pushed in at full force)
> Disabled collision on a ton of models where applicable (should help performance)
> Fixed trigger that kept repeating "defend" in chat
> Fixed bug where humans could stay in the outside boss area after the 1st/3rd boss died
> Fixed bug where the dick of the 4th boss didn't fall off after death
> Increased fog EndDistance for the 2nd and 4th boss, now you should be able to see better
> CT's now get 100 HP once just before the 2nd boss (so it gives servers with fall damage a fair chance)
> Delayed a zombie-teleporter in the cave just after the 1st boss
> Added an auto-nuke for humans if they took too long during the bossfights
> Added a script that renders the current HP value of the bosses
> Fixed issue during the 2nd bossfight where the ground attack could be exploited by standing on the pillars

WEABOO:
> Fixed missing particle texture on custom_particle_158

OMAHA BEACH:
> Added clips to avoid boosting zombies
> Delayed a zombie ladder for 5 seconds
GENERAL:
> Increased the distance for the vaginaface target sound (so you can hear it coming easier)
> Buffed the diddlecannon (damage wise and zombie-slowing wise)
> Tweaked the push item so that the diddlecannon projectiles ignored it (they exploded when touching the visual holder)
> Increased the push trigger size (mostly height wise, but also a little bit length wise)
> Buffed all wall items in size/health, also tweaked the cooldown to 30,60,90 (to make each wall feel different)
> Moved the entity_maker on each wall item, the walls will now spawn closer to the holder (just where the visual shield is at)
> Added a red glowing sprite above the zombie item holder
> Buffed the big dick speed very slightly
> Increased the trigger size slightly for both health items
> Nerfed the zombie speed-boost item HEAVILY (slower speed, lower speed time, longer cooldown)

FINALE:
> Fixed a spelling error in the RtvOneMore game_text lyrics
> Lowered the active shop time to 7 seconds (from 10)
> The shop now picks the first player after 7 seconds instead of 10 seconds (after you touch the trigger at the door)
> The zombie cellar in the shop is now damagefiltered to T's only
> Removed the middle shop counter and moved the shop teleporter (so it's easier to move around during the short time)
> Lowered a specific hold by 5 seconds during the magmacave escape, also delayed the zombie cage breaking by a few seconds
> Increased the fetus health a bit more (from 5000 to 7000 for each player)
> Increased the DiddleDick health (from 1000 to 3000 for each player)
> Increased the spawn teleport time from 120 seconds to 140 seconds (allowing you to overdefend for the people purchasing items)
> Lowered item prices in the shop, more fun for everyone!
> Made the lava hurt more (when falling down)
> Added another sound-variant of the blob laser which should help you distinct if it's far away or not
> Added a hurt trigger to all teleport destinations (so you can't use the wall items to lock the zombies in forever)
> Fixed a lighting issue in the shop

SHREK:
> Fixed the HP of shrek (it was always at 1k before, now it's 1k + 500 for each human alive)
> Added a server say notification 5 seconds before zombies are about to TP out of the house ("GIT OUT OF MI HOUUUUUSE")
> Fixed/prevented issue where multiple shrek NPC's might spawn
> Made the big/final shrek faster
> The zombies are now slightly faster during the final shrek run (from speed 1.0 to 1.15)
> Fixed a lighting issue at the very end, now you should be able to see something special
TURTLE:
> Lowered the bloomscale a bunch
> Textured the invisible wall at the start of the 2nd area where there's a 20 second hold
> Damagefiltered the tikis to CT's only
> Removed a few z-flickering issues
> Fixed the music overlapping/not stopping
> Disabled the "chill attack" trigger when the 2nd phase starts

DIGLETT:
> Added the cake-heal item from the turtle stage (spawns after you kill the 2nd boss)
> Made the healing trigger before the 2nd boss an inverse hurt trigger instead of force-setting players to 100hp (people with server-perks gets degraded)
> Fixed the fart attack insta-killing people
> Renamed the 2nd boss "Push attack" to "Pull attack"
> Clipped a ton of walls where people could get stuck after the 1st boss (in the caves)
> Expanded a teleport trigger
> Made the lasers that are used during the 3rd and 5th boss longer and thicker, if you know what i mean ;)
> Added water at the place where it weirdly rains (couldn't find the issue, so we just covered it up with a puddle of water at the base of the stairs)
> Removed the console message "zombie ladder is open"
> Moved a teleport destination, so all late/overdefending humans will get teleported to the zombie cage
> Disabled the fart attack when the 4th boss dies
> Reduced a hold timer by 5 seconds (after the 1st boss)
> Removed an old/not-relevant console command that says "hold for 10 seconds"
> Disabled the jizz attack particle when the 4th boss dies
> Added a blockbullet brushwork covering the outer zombie cage vantage point (so they can watch in peace)
> Disabled the earthquake trigger when the 3rd and 5th boss dies
> Fixed/prevented a possible teleport exploit after the 3rd boss

WEABOO:
> Lowered the bloomscale a bunch
> Lowered the rock props into the ground a bunch (people could get stuck)

OMAHA BEACH:
> Clipped the entire later maze so that no shortcuts can be taken
> The beach push disables slightly later after the explosive hold
> Delayed the initial zombie-spawn teleport by 2 seconds
 
Последнее редактирование:
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Реакции: Советчик

kondik

Элита
Администратор CS:GO ZE L2
Участник
Регистрация
12 Сен 2016
Сообщения
356
Реакции
405
Баллы
63
Возраст
25
Адрес
Portugal

<<TOXA>>

Главный флудер форума;)
Регистрация
12 Ноя 2015
Сообщения
1,479
Реакции
1,212
Баллы
113
Название карты: ze_diddle_v1_3
Ссылка на скачку: http://gamebanana.com/maps/195031
Короткое описание: Куча фиксов
GENERAL:
> Added functionality so that the general spawn TP ignores noclipping admins (should help out when noclipping to the admin panel)
> Added a server manager .txt with "good-to-know" info
> Vaginafaces only hurt CT's now
> DiddleCannon now has 300 ammo instead of 200
> DiddleCannon now burns zombies for only 1 second, but also slows them down a bit for that second
> The zombie-boost item is now re-usable, infinite uses with a 100 second cooldown
> Fixed the heal items not working properly
> The legendary heal now heals 500hp instead of 300hp
> The normal heal now heals slightly faster (it also sets your max-allowed-hp to 150)
> Reduced volume on a handful of sounds
> Stopped shaking on every round start
> Reduced shaking amount on all shake entities
> Fixed a script error that caused invalid targeting
> Winning a stage will now give CT's a team point in the scoreboard
> Moved music .mp3's into their proper folders so they get treated as music

FINALE:
> Reduced damage/range on lasers slightly during the blob boss
> Fixed issue where the laser particles sometimes were invisible
> In according to the above, destroying a blob boss arm will slow the random timer down by 2.00 secs instead of 0.75 secs
> Increased HP for the fetus boss (1/5th extra)
> Fixed issue where the shop could TP you back in again, even if you got in once
> Added game_text lyrics to RtvOneMore during the magma cave escape

SHREK:
> Prevented possible exploit that would allow zombies to !ztele into the humans
> Disabled collisions on all foliage/props that didn't need it (should help performance)
> Gave Shrek more HP

TURTLE:
> Decreased boss health slightly
> Fixed bug where more than one player could get inside the cake room at a time
> Added an auto-nuke for humans if they took too long during the bossfight
> Added a script that renders the current HP value of the boss

DIGLETT:
> Added water beneath the break-floor part (helps out servers with falldamage)
> Increased health for each step in the break-floor part
> Added a zombie cage structure for the outside boss area (for a better view/angle)
> Switched location of the 10-coin
> Tweaked some holds to become easier where needed, especially near the surf part
> Lowered the 2nd boss push attack strenght (from 240 to 220)
> Made the 4th boss zombie cage wall thicker (heard reports of someone getting stabbed through it)
> Reworked the hole entrance to the 4th boss, people often got stuck in it
> Tweaked a teleport trigger after the 2nd boss, for anti-edging/griefing purposes
> Filtered the outside boss area entrance push to CT's only (T's got pushed in at full force)
> Disabled collision on a ton of models where applicable (should help performance)
> Fixed trigger that kept repeating "defend" in chat
> Fixed bug where humans could stay in the outside boss area after the 1st/3rd boss died
> Fixed bug where the dick of the 4th boss didn't fall off after death
> Increased fog EndDistance for the 2nd and 4th boss, now you should be able to see better
> CT's now get 100 HP once just before the 2nd boss (so it gives servers with fall damage a fair chance)
> Delayed a zombie-teleporter in the cave just after the 1st boss
> Added an auto-nuke for humans if they took too long during the bossfights
> Added a script that renders the current HP value of the bosses
> Fixed issue during the 2nd bossfight where the ground attack could be exploited by standing on the pillars

WEABOO:
> Fixed missing particle texture on custom_particle_158

OMAHA BEACH:
> Added clips to avoid boosting zombies
> Delayed a zombie ladder for 5 seconds
GENERAL:
> Increased the distance for the vaginaface target sound (so you can hear it coming easier)
> Buffed the diddlecannon (damage wise and zombie-slowing wise)
> Tweaked the push item so that the diddlecannon projectiles ignored it (they exploded when touching the visual holder)
> Increased the push trigger size (mostly height wise, but also a little bit length wise)
> Buffed all wall items in size/health, also tweaked the cooldown to 30,60,90 (to make each wall feel different)
> Moved the entity_maker on each wall item, the walls will now spawn closer to the holder (just where the visual shield is at)
> Added a red glowing sprite above the zombie item holder
> Buffed the big dick speed very slightly
> Increased the trigger size slightly for both health items
> Nerfed the zombie speed-boost item HEAVILY (slower speed, lower speed time, longer cooldown)

FINALE:
> Fixed a spelling error in the RtvOneMore game_text lyrics
> Lowered the active shop time to 7 seconds (from 10)
> The shop now picks the first player after 7 seconds instead of 10 seconds (after you touch the trigger at the door)
> The zombie cellar in the shop is now damagefiltered to T's only
> Removed the middle shop counter and moved the shop teleporter (so it's easier to move around during the short time)
> Lowered a specific hold by 5 seconds during the magmacave escape, also delayed the zombie cage breaking by a few seconds
> Increased the fetus health a bit more (from 5000 to 7000 for each player)
> Increased the DiddleDick health (from 1000 to 3000 for each player)
> Increased the spawn teleport time from 120 seconds to 140 seconds (allowing you to overdefend for the people purchasing items)
> Lowered item prices in the shop, more fun for everyone!
> Made the lava hurt more (when falling down)
> Added another sound-variant of the blob laser which should help you distinct if it's far away or not
> Added a hurt trigger to all teleport destinations (so you can't use the wall items to lock the zombies in forever)
> Fixed a lighting issue in the shop

SHREK:
> Fixed the HP of shrek (it was always at 1k before, now it's 1k + 500 for each human alive)
> Added a server say notification 5 seconds before zombies are about to TP out of the house ("GIT OUT OF MI HOUUUUUSE")
> Fixed/prevented issue where multiple shrek NPC's might spawn
> Made the big/final shrek faster
> The zombies are now slightly faster during the final shrek run (from speed 1.0 to 1.15)
> Fixed a lighting issue at the very end, now you should be able to see something special
TURTLE:
> Lowered the bloomscale a bunch
> Textured the invisible wall at the start of the 2nd area where there's a 20 second hold
> Damagefiltered the tikis to CT's only
> Removed a few z-flickering issues
> Fixed the music overlapping/not stopping
> Disabled the "chill attack" trigger when the 2nd phase starts

DIGLETT:
> Added the cake-heal item from the turtle stage (spawns after you kill the 2nd boss)
> Made the healing trigger before the 2nd boss an inverse hurt trigger instead of force-setting players to 100hp (people with server-perks gets degraded)
> Fixed the fart attack insta-killing people
> Renamed the 2nd boss "Push attack" to "Pull attack"
> Clipped a ton of walls where people could get stuck after the 1st boss (in the caves)
> Expanded a teleport trigger
> Made the lasers that are used during the 3rd and 5th boss longer and thicker, if you know what i mean ;)
> Added water at the place where it weirdly rains (couldn't find the issue, so we just covered it up with a puddle of water at the base of the stairs)
> Removed the console message "zombie ladder is open"
> Moved a teleport destination, so all late/overdefending humans will get teleported to the zombie cage
> Disabled the fart attack when the 4th boss dies
> Reduced a hold timer by 5 seconds (after the 1st boss)
> Removed an old/not-relevant console command that says "hold for 10 seconds"
> Disabled the jizz attack particle when the 4th boss dies
> Added a blockbullet brushwork covering the outer zombie cage vantage point (so they can watch in peace)
> Disabled the earthquake trigger when the 3rd and 5th boss dies
> Fixed/prevented a possible teleport exploit after the 3rd boss

WEABOO:
> Lowered the bloomscale a bunch
> Lowered the rock props into the ground a bunch (people could get stuck)

OMAHA BEACH:
> Clipped the entire later maze so that no shortcuts can be taken
> The beach push disables slightly later after the explosive hold
> Delayed the initial zombie-spawn teleport by 2 seconds
GENERAL:
> The map won't reset individual player score now (from picking up coins)
> The black texture issue *SHOULD* be fixed now, that was some really odd issue in v1_2 and i couldn't find a proper reason for it happening
> Added stage indicators in spawn (what stages you have beaten or not)
> Made the zombie-speed item sprite yellow to indicate that it's speed-related
> Added a zombie-jihad item (with a red sprite) that can be used to blow up humans (including an anti-exploit system that prevents it from blowing up in certain spots)
> Disabled/enabled the zombie item sprites when ready/not ready to use
> Nerfed the legendary heal back from 500hp to 300hp, it was a bit too powerful
> Buffed the legendary heal by adding an invincibility feature (every player that touches it will be invincible for the 5 seconds it's active when used)
> Buffed the zombie speed item slightly, very little extra speed and reduced cooldown heavily (from 120 secs to 75 secs)
> Buffed the small dick speed and cooldown, but nerfed the speed-time to 7 seconds
> Buffed the big dick (to make humans slightly faster and zombies slightly slower)
> Buffed the blob blue laser slightly (from 125 to 130)
> Made the vaginaface able to detect diddlecannon projectiles (so you can stop/hurt them more easily)
> Added a screen particle for the "LOADS OF MONEY" event when you get all coins
> Included the proper config file this time, solving/updating a bunch of missed things in v1_2 (my bad)

FINALE:
> Added a very serious statement regarding grills
> Delayed the vagina main teleporter as you exit the vagina (from 3 seconds to 15 seconds)
> Zombies gets released slightly faster after the fetus boss
> Extended the magmacave escape hold heavily (just after the fetus boss) which would require people to utilize/defend all 4 paths instead of doorhugging
> Buffed fetus boss health (from 7000 to 8000 for each player)
> Tweaked the lighting in the shop
> Increased rock height on a magmacave escape hold (to prevent people from jumping on it, resulting in their deaths)

SHREK:
> Increased music volume slightly
> Nerfed shrek NPC slightly (from 500 to 400 for each player)
> Reduced zombie speed-buff-time from 60 seconds to 40 seconds during the final run

TURTLE:
> Buffed the boss HP
> The cake item kills itself after this stage

DIGLETT:
> Fixed the cake heal item from the TURTLE stage
> Fixed a lightmap inconsistency on a wall
> Made the laser sounds a bit louder on the 3rd and 5th boss
> Clipped the caves after the 1st boss even further to prevent people from getting stuck
> Buffed the 4th boss HP
> The cake item kills itself after this stage

WEABOO:
> Lowered the brightness a bit for the sprites

OMAHA BEACH:
> No change
 
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Реакции: Советчик

kondik

Элита
Администратор CS:GO ZE L2
Участник
Регистрация
12 Сен 2016
Сообщения
356
Реакции
405
Баллы
63
Возраст
25
Адрес
Portugal
Последнее редактирование:

Switchback

Diddle Gang
Регистрация
14 Дек 2016
Сообщения
371
Реакции
292
Баллы
63
Возраст
32
UPD
Название карты: ze_pkmn_hgss_v2_3
Количество точек для спавна (если известно): 64
Ссылка на скачку: Клик

 
UPD
Название карты: ze_frozentemple_rc1_1
Количество точек для спавна (если известно): 64
Ссылка на скачку: Клик
 
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